Final Fantasy XV : Agni's Philosophy versus XIII (Multi)

Démarré par Ashura, Juin 12, 2013, 02:04:25 PM

« précédent - suivant »

Akṣobhya

1E l'Invocation, 13E les 10 invocations sans compter qu'on paye déjà le Online sur PS4/ONE.

minikenshin

Des sac à PV ils en ont déjà créé et les doubles chevalier x3 n'en venait pas à bout... Donc bon ne pas se faire de soucis à ce sujet :)

dheen


pippoletsu

Citation de: minikenshin le Mars 17, 2015, 08:49:05 PM
Des sac à PV ils en ont déjà créé et les doubles chevalier x3 n'en venait pas à bout... Donc bon ne pas se faire de soucis à ce sujet :)
Contre les armes, anneau maudit plus force de mort sur Vincent, tu commençais une rotation avec chevaliers et auto phénix en cas de stomp, tu pouvais aller chercher des chips en attendant la fin.

minikenshin

Ca n'empêche que tu devais relancer la rotation plus d'une fois, une simple invoc ne tuait pas tout :)

Ryle

Une vidéo avec juste la gestion du temps dans le jeu sur un air bien connu de Kingdom Hearts :


Hobes

Au fait pour ceux qui ont fait la démo, Square-Enix a mis en place un sondage pour savoir quels points améliorer avant la sortie : http://www.finalfantasyxv.com/poll/

Ryle

Hexadrive a/va aider Square-Enix sur ce Final Fantasy XV :

CitationFamitsu have conducted an interview with Hexadrive's CEO, Masakazu Matsushita, and several staff from SE: Hajime Tabata, Yusuke Naora (Type-0 HD art director), and Tomohiro Hasegawa (XV art director). The interview goes mostly into depth about specific technological aspects of Type-0 HD's development, as well as Hexadrive's future endeavors.

The main point is that Hexadrive have been revealed to be assisting with XV's development.

Who are Hexadrive? They've collaborated with Square Enix on The 3rd Birthday, and more recently, Final Fantasy Type-0 HD (non-SE games include The Legend of Zelda: Wind Waker HD, Zone of the Enders HD, among others). The studio is now in its 9th year, and the company (based in Osaka, with a branch now in Tokyo) are mostly former Capcom programmers, including Matsushita himself. The company still largely consist of programmers, but more recently, they've also hired game planners and designers.

And now on to the interview itself:

• Tabata reveals that, even before Type-0 HD, members of Hexadrive had already been cooperating with Square Enix on a RPG for next generation consoles. This title turned out to be FINAL FANTASY XV.
• Timing-wise, Hexadrive have been involved since XV's development still operated on the Ebony engine (before integration with the Luminous Studio engine was completed). More specifically, the start of this collaboration would have been a little while before the E3 2013 reveal as XV (from the former name Versus XIII).
• Hexadrive's knowledge of HD development gave Tabata the confidence to entrust them with Type-0.
• Long story short, Tabata makes it sound as though Hexadrive largely taught SE how to develop HD games (this is an interview where the Hexadrive CEO is present, so I don't think it sounds more important than it actually is). The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
• Naora and Tabata reveal that SE and members of Hexadrive went to an actual cave in Chiba Prefecture (next to Tokyo), collected data, and used them as reference for creating the cave in Episode Duscae.
• Matsushita says that Type-0 HD was a very easy collaboration with Square Enix. SE worked largely on the 3D graphics (including character models in cutscenes, I presume), and Hexadrive worked mostly on 2D graphics (UI, icons, making the forests on the world map look fuller, etc.), and the lip sync.

http://www.mognetcentral.com/threads/final-fantasy-xv-general-news-thread.3288/page-35#post-21900

Ils ont fait du bon boulot jusque là, ils pourront peut-être aider pour tout ce qui est technique.

MykeHell

La démo va avoir le droit à une mise à jour. :hmm:

http://www.neogaf.com/forum/showthread.php?t=1037077

Changements confirmés:

- AXB enhancements
- Improved camera and targetting system
- additional combat actions and overall rebalancing, more joint attacks
- combat tweaks like MP usage, etc. more range of action for each weapon
- add dodge rolls

/

Il semblerait qu'il ne faille pas trop compter sur l'E3 pour avoir de grosses informations mais à partir de la Gamescom.

Regarding the full game: there will be a short trailer/teaser at E3, but the full blowout will be on Gamescom (August). They will also be at PAX and TGS.

/

Ce post de NeoGaf résume aussi les retours des sondages et les points principaux évoqués par les joueurs. Les Top Complaint sont drôles...

CitationTop NA complaint: Noctis' voice is too deep -- sounds like Batman. Players felt they weren't able to connect with him since he looks like a young guy, and doesn't sound that way. The Director stated that he wanted to include voiceover in the demo, but timing was tight so by the time they realized the voice directing wasn't what they wanted, it was already late into the schedule, etc. The final game already has different voice acting.

Top Europe complaint: Cindy was too sexy. The Director stated "she's actually not meant to be an erotic character", but that she's supposed to be an energetic outdoorsy character and she's a mechanic, so the dress is normal. They didn't feel it would be too problematic for her to show up on screen while you parents are in the living room. They don't want to change the current concept, but they want to make sure they "maintain the boundary" by "maybe moderating the way she's presented, where it appears as though overly sexual themes are being brought to the forefront, because that's not who she's supposed to be".

Wanting a female party member: Their concept was in following the four guys "in an environment where they can be themselves". "Normally it's just the four guys, so the tent's probably not in tip top shape, but if a female character were thrown into the mix, you can expect things to be a little different than usual. They'll probably clean, and say things they wouldn't normally say around her. I think it'll be fun to see the differences when the guys are being themselves, and when it's not just the four of them. Please look forward to seeing the difference when a guest character joins the party"

Une MAJ pour une démo corrigeant autant de truc, des changements à venir suite aux réactions des joueurs, je suis pas certain que ça soit rassurant pour la version finale du jeu. Sortira-t-il un jour ? :ninja:

MykeHell

Dans le troisième épisode Gaijin Dash qui est tout frais (Gamekult), Greg à lâché pas mal de petites informations autour de Square Enix et des jeux à venir même si il ne peut en dire trop. En gros, date de sortie du jeu à la Gamescom et peut-être un même un peu plus. On savait que le jeu serait présent et que la communication se mettrait en place à partir de là et effectivement ce sera le cas.


Futch


minikenshin

Non vraiment aucun, ça te spoil une scène du jeu, ça n'apporte absolument rien (mis à part le OMG c'est affreux derrière toi)... et pas de date (surement pour le TGS).

Bref ça valait le coup ce teasing..

Steph

Ca reste une belle cinématique, même si elle n'apporte rien, il y a un petit passage de la musique qui m'a fait penser à FF VII. En dehors de ça ils devraient limite stopper la communication sur le jeu, la démo a montré suffisamment de choses sur ce que ça allait être globalement.

Maintenant il faut une date, c'est tout.

MykeHell

Ça vous emballe visiblement. :nerd:

Je rappel: Active Time Report ce soir à 18h en livestreaming. Entre autres informations on devrait avoir la date du jeu. Hâte d'en savoir un peu plus quand même.

L'artwork. :laporte: