Un jeu next-gen demain en couverture du nouveau Game Informer
La question est lequel ?
Un Monster World, clairement.
Je sais pas pourquoi ça parle d'un jeu avec un arc. Aller, Thief 4 :pray:
Turok :leuv:
C'est vrai que ce serait le bon moment pour ressortir la licence du placard.
Watchdogs ?
Citation de: b1skit*ahem* What's this??
You guys are talking about Deus Ex in the Thief forums??
This won't do. Not at all.
I'm gonna have to do something about this.............. Something drastic.
Lets reconvene tomorrow. Set your watches, taffers.
:D
http://forums.eidosgames.com/showthread.php?p=1870324&postcount=285
Thief 4 incoming
:leuv: un level design de malade, une histoire sombre et pleine de complots.. vite.
Il est vraiment à oublier le 3 ? je m'étais arrêté au deux premiers moi.
Dishonored déjà dépassé.
Citation de: glen le Mars 04, 2013, 10:28:44 PM
:leuv: un level design de malade, une histoire sombre et pleine de complots.. vite.
Il est vraiment à oublier le 3 ? je m'étais arrêté au deux premiers moi.
Moi c'est le seul que j'ai fait :o Il était super agréable mais les zones étaient assez petite. Je me souviens que c'était ce qu'il lui était reproché, un peu comme Deux Ex 2 avec lequel il partageait le même moteur.
Citation de: Hobes le Mars 04, 2013, 10:36:31 PM
Moi c'est le seul que j'ai fait :o
:chatomg: :(fou: :(fou:
Comment se fait-ce ? Les deux premiers étaient tellement incontournables et cultes à l'époque..
Ouai :clserieux:
Je t'avoue que je suis totalement passé à côté. J'ai fait Hexen et des tas d'autres jeux moyens mais Thief je sais pas pourquoi, j'en ai quasiment pas entendu parler à l'époque (en bien ou en mal) donc ça ne m'est jamais venu à l'idée. A contrario le 3ème a été un peu teasé du fait de la qualité des précédents et comme il m'a été donné l'occasion de faire le 3, j'y suis allé. Du coup j'en garde un bon souvenir. Il était vraiment pas mauvais.
A l'époque c'était Dark Project je crois :gmooron:
Ce jeu, j'avoue :leuv: J'ai fait que le 1er par contre, l'arc :leuv2:
J'avais 10 ans quand il est sorti :cry2:
Non c'était Thief : Dark Projet
Un classique, bien dur.
j'avais 19 ans :hautain: 98, encore une fois cette année :leuv:
Juste UN défaut : les zombis, chiants et carrément hors-sujet.
y a un mod avec des textures hd? :hautain:
Ce sera peut-être pas Thief 4 ou alors chez Game Informer ils sont fourbes :
Citation"Andy McNamara
To those asking, I can promise you that tomorrow's cover does not have a 4 or IV on it."
C'est bien Cif 4, sauf qu'en fait c'est un reboot: http://www.gamekult.com/actu/thief-4-les-premieres-images-A107762.html
http://youtu.be/HpRsOQ4MS_8
(http://media1.gameinformer.com/imagefeed/featured/square-enix/eidosmontreal/thief4/cover-reveal6654321/coverfull.jpg)
Vivement.
N'empêche qu'avec Deux Ex, Thief, Tomb Raider, Hitman... Square-Enix a tiré le jackpot en rachetant Eidos.
Le plus dur est a venir, il faudra que les podcasteurs Français apprennent a prononcer "Thief"
Je ne vise personne :tapie:
(http://i.imgur.com/VStbaRR.jpg)
CitationOverview/opening sequence
- Garrett has been away from his hometown for a long time
- When he returns to City, he sees "a city of melting prosperity"
- Iron-fisted Baron now rules the city
- Baron crushes City's citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero
- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- "Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away"
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City's Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you're hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene
Next sequence
- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao's logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao's room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao's strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters
Another sequence
- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn't detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Garrett can't leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick's room by using the House of Blossoms' network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere
Last sequence
- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms' back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house's stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he'll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guard's arm, jerks it back behind his soldier, eventually falls against the stone floor
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City's sewers
AI
- Garrett isn't a fighter
- Fighting against four or more guards in combat won't go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways
Gameplay mechanics
- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- "Focus" mechanic: has many uses, including being able to aid Garrett's vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
- Various artifacts are scattered throughout the game's levels
- Can use these to decorate Garrett's hideout
- Garrett is motivated by the thrill of stealing something that others can't take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place
Tools
- Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
- Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
- Claw: grapple attaches to certain points
General
- Garrett design made by game director Nicolas Cantin
- Garrett's scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series' magical elements will be toned down
- "Eidos-Montreal compares game development to a high-speed train collision between art and technology."
- Team was kept small and "stayed within the concept phase of development for a longer period of time."
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin's Creed)
- "At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick."
- Many experiments during first three years of development
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
J'ai pas osé tout lire tellement c'est long :nerd:
Les images qu'on voit de ci de là du jeu ressemblent UN TOUT PETIT PEU à la DA de Dishonored...
ça me laisse aussi perplexe, ça donne l'impression d'un "dishonored texturé et détaillé".. Bon, par contre ça s'arrête là, s'ils respectent bien la licence ça sera sans pouvoirs, tout à l'arc (flèches enflammées, flèches qui éteignent les torches, etc) et SURTOUT de l'infiltration basée sur l'obscurité (exit les nuits de dishonored où on se croirait en plein jour).
Si on retrouve bien ce feeling là, de toujours se planquer dans l'obscurité, d'avoir réellement l'impression d'être une ombre.. ça peut le faire.
J'ai fait aucun Thief, ça je ne peux pas te dire.
Mais la DA, c'est limite déstabilisant...
Nan mais c'est quoi ce forum qui ne connait pas FIF :pourriture:
Je jouais déjà plus sur PC en 1998 :mourinholaisse:
http://www.youtube.com/watch?v=HMDEcqj_1M4
(http://www.hautbasgauchedroite.fr/qdc/img/1364648865.jpg)
(http://www.hautbasgauchedroite.fr/qdc/img/1364648867.jpg)
(http://image.noelshack.com/fichiers/2013/13/1364648865-thief-4-tavern.jpg)
J'aime beaucoup les artworks
Très bons oui, surtout le dernier qui rappellent tellement de bons moments passés dans le 2.
Le trailer
http://youtu.be/pmKNOtz04-E
chaud le trailer qui donne pas du tout envie :ouch:
On apprend pas grand chose, pis l'arc retro-futuriste, l'oeil qui permet sûrement de voir à travers les murs où une connerie comme ça, le fait d'esquiver comme un ninja.. bon à voir pour le gameplay, mais on veut du thief 400 mg nous, pas du générique à l'eau et au sucre :caverne:
CitationThe view is astonishing, for its scale, detail and design. The City will be an open playground, with side missions to discover and loot to gather, and if this early glimpse is more than smoke and mirrors, a view that the freedom exhibited in the playthrough strongly supports, its creation will be a landmark achievement.
http://www.rockpapershotgun.com/2013/04/04/first-look-thief/
Prometteur.
Par contre c'est terrible que l'univers soit si proche de Dishonored. Ca va encore jouer le jeu des comparaisons alors que l'approche des 2 titres est différente.
(http://image.noelshack.com/fichiers/2013/14/1365081691-3.jpg)
(http://image.noelshack.com/fichiers/2013/14/1365081690-4.jpg)
http://www.gamekult.com/actu/thief-nos-impressions-A108254.html
vivement :cool:
J'ai même pas fait Dishonoré.
Le dernier trailer à la classe même si on y voit bien peu de choses du jeu en lui même :
http://www.youtube.com/watch?v=WMT-EtVyozA
Vidéo récap de tout ce qu'on sait sur le jeu. Récap des moyens d'approches, des armes qu'on peut utiliser, de quelques environnements, l'histoire... :
http://www.youtube.com/watch?v=66oVzJQv7DA
C'est complet, ça a l'air bien fichu mais qu'est ce que c'est générique et déjà vu.
http://arstechnica.com/gaming/2014/02/review-thief-reboot-should-have-stayed-hidden/
CitationThe good
Garrett's new duck-and-swoop move is pretty slick.
Decent interface for stealth manuevers.
The Bad
The plot is an incoherent mess.
Seriously, the ending didn't make a lick of sense.
Hackneyed writing and wooden performances.
Level design is much too linear.
Guards are too sensitive to your every movement.
Guard AI is easy to outrun and easier to fool.
Lots of badly done, out-of-place platforming and puzzle bits.
The ugly
Why does every game have to have some mystical ghost bullshit these days?
Verdict: Go buy Dishonored instead. If you already own Dishonored, just play it again.
outche
Et ce ne sont pas les seuls.
CitationDon't let Thief steal $60 from your wallet.
For now, though: Thief is a woeful disappointment, a bowl of stealth gruel best pushed aside in favor of tastier fare. Let it sit, let it grow cold, and let it be rinsed away.
http://kotaku.com/thief-the-kotaku-review-1529393950
Je ne m'attendais pas au jeu du siècle mais là c'est sévère.
C'est très violent et partout !!! Sympa :lol:
Citation"Nothing's announced yet but we're very keen to see how people respond to the game," lead level designer Daniel Windfeld Schmidt told OXM last week.
Then; Cantin chipped in to say, "We've built a really big universe around the first game, and there's a lot of layers to it – the world is really deep. So there's a lot of possibilities to jump on."
Schmidt concluded, "Thief is really unique in its mentality. When it came out it was new, it was fresh, it was very different to all the other games of the time, which were very one-directional. I think we have the same situation with next gen game consoles now," added Cantin. "There's no game out there that's really like this."
What's your take on the Thief reboot so far? Would you like to see Eidos Montreal build on its first stab in a sequel? Let us know below.
http://www.vg247.com/2014/02/25/thief-sequel-theres-a-lot-of-possibilities-to-jump-on-says-eidos-dev/
Ils sont drôles chez Square-Enix. Tomb Raider reçoit des louanges, fait de bonnes ventes, on te dit qu'une suite n'est pas à l'étude pour le moment à cause des ventes qui n'ont pas étaient suffisantes (malgré qu'elles aient dépassé plusieurs millions d'exemplaires). Et là Thief moyen et qui risque de passer relativement inaperçu pourrait avoir une suite. Bon en est pas là et ça reste des propos de l'équipe de dev mais c'est toujours triste de lire ça.
J'ai commencé, pas moche mais alors la pauvreté du level-design... :(
"Thief n'est plus que l'ombre de lui-même" cf le test ou le jeu a eu 10/20 sur JVC.
Heureusement chez Square-Enix ça a bossé pour le mettre en avant :hihi:
(https://pbs.twimg.com/media/BiEHzrUCcAAkRMo.jpg:large)
https://twitter.com/arretsurimages/status/441642823004082176
Quand t'assumes pas ton test et que la régie publicitaire qui est derrière fait la gueule il suffit de le mettre en avant en allant chercher les avis pertinent des lecteurs du site.
:mdr:
Même pas envie de le relancer en tout cas.. un jeu d'infiltration où t'es constamment dirigé et tenu par la main, zéro plaisir.
C'est incompréhensible quand même, y a eu Dishonored pour montrer la voie entre temps... ils en ont rien retenu ?
Citation de: Ryle le Mars 06, 2014, 07:55:42 PM
"Thief n'est plus que l'ombre de lui-même" cf le test ou le jeu a eu 10/20 sur JVC.
Heureusement chez Square-Enix ça a bossé pour le mettre en avant :hihi:
(https://pbs.twimg.com/media/BiEHzrUCcAAkRMo.jpg:large)
https://twitter.com/arretsurimages/status/441642823004082176
Violent quand même les bandeaux etc. :ouch:
https://www.youtube.com/watch?v=64q9Kcfcm30
Ce Thief est tellement réaliste qu'il simule des chutes mortelles dans les escaliers.
Dans le "Serious ou pas Serious ?" du dernier podcast de Gamerside, Kaik demande aux autres si c'est serious ou pas serious que le jeu devait être nommé "Tiep" ! :D Une des phrases du récapitulatif du test de GK m'a fait mourir de rire :
CitationI.A. aux fraises, aux framboises, aux oranges et au reste de la salade de fruits
http://www.factornews.com/test/thief-l-ombre-d-un-doute-page-1-38422.html
Indispensable selon factornews :hein: .. pas de second degré à priori, j'espère que c'est pas juste pour faire du clic (j'en doute quand même).
Faut lire le test, franchement ça se tient :o