Prey, reboot made in Arkane

Démarré par Hobes, Février 02, 2013, 01:31:31 PM

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Hobes

Prey

- Annoncé sur PC (et next gen ?)
- Suite du FPS gravitationnel (portails qui nous permettent de marcher... au plafond)
- Aux dernières nouvelles, basé sur l'id Tech 4 (Doom 3)
- L'histoire nous met dans la peau d'un chasseur de prime, humain, sur une planète extraterrestre






Reporté, puis disparu, puis annulé, puis... petit site teasing qui fait furieusement penser à Prey :
http://www.aliennoire.com/



Ce serait bon parce que je l'attendais de pied ferme jusqu'à il y a encore peu.

Hobes

Et je me permet de remettre le fabuleux trailer de l'E3 :


Ashura

J'espère qu'ils auront gardé l'idée de chasseur de primes d'origine, ça m'avait l'air franchement intéressant.

Hobes


Hobes

Sinon on n'en a pas parlé mais Arkane aurait récupéré le bébé.

Par contre d'après les dires des équipes de chez Human Head qui bossaient sur le projet, Zenimax et Bethesda auraient tout fait pour faire couler le projet (en refusant des versions notamment). Le jeu était très avancé :
http://www.complex.com/video-games/2013/06/could-bethesda-have-scrapped-a-near-complete-prey-2


Et d'après des sources chez Arkane il leur serait arrivé la même chose :

CitationYou guys know Bethesda owns Arkane, so they can make them do whatever they want them to do. During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank. Knowing that Arkane wasn't making their milestones on time and potentially going to suffer internally, such as loosing staff, or ultimately shutting down, Bethesda's parent company Zenimax stepped in to help Arkane out by floating them loans during this "quality issue" period. That seemed nice of Zenimax to help out Arkane, right?

Now since Bethesda had been rejecting milestones because they didn't believe Arkane was maintaining the quality they originally promised, Arkane's also severely behind schedule because time has been spent correctly and addressing Bethesda's issues with previously rejected milestones.

Since Zenimax is also the company that's invested in Bethesda, they start telling Arkane they have serious concerns about their ability to finish the Dishonored. Even though they originally floating them loans to keep Arkane running, they now give them an ultimatum: pay back the loans or sell them the studio for some piddly amount. If Arkane doesn't do either, then Zenimax will take them court for breach of contract since they're now so far behind in the project.

Remember, it's because Zenimax's company Bethesda has been rejecting milestones that put Arkane behind in the first place.

The outcome is Arkane reluctantly sold their independence to Zenimax so they could continue the creative work they started and at the very least have public recognition for their efforts.

This is why Bethesda can tell Arkane to do whatever they want them to do now.

What would you do if you were making Prey 2 and started wondering why Bethesda was suddenly treating you differently? You'd start looking at past independent developers Bethesda has had deals with to understand if it's a developer issue or a publisher issue. When you discover Bethesda started to reject milestones at not only Arkane, but Splash Damage and inXile, you start to see a pattern. Knowing the fate of Arkane, if you were the Prey 2 developer would just sit there and see what happens or would you confront the publisher?

http://www.neogaf.com/forum/showpost.php?p=60536433&postcount=71

Je ne saisi pas très bien la logique. Quels intérêts ils ont de faire couler leur propre studio ? Je comprends bien qu'en prétextant qu'ils aient des dettes envers eux ils pourraient leur faire faire n'importe quoi mais ça ressemble davantage à un résumé d'un épisode de Dallas qu'à quelque chose de crédible. Ou alors je vis dans le monde des bisounours :((

Bakappoi


Hobes

Prey serait toujours en développement... chez Human Head Studios :hein:

Ca a "fuité" pendant la QuakeCon.

Et un anonyme sur 4chan a posté des screenshots du jeu qui semble fiable :
http://boards.4chan.org/vg/res/43344048






Je suis ravi, ravi, ravi :love:

glen


Hobes

Human Head Studios sur un F2P... le désespoir est total.

CitationPrey 2 developer Human Head Studios is now onboard Minimum, Timegate's long lost free-to-play shooter, thanks to a deal with Atari.
http://www.vg247.com/2014/04/22/prey-2-developer-now-working-on-timegates-minimum/


Ryle

Pour ceux qui avaient encore de l'espoir :

CitationSurprising no-one, Bethesda cancels Prey 2

While Bethesda simply said at the time that the game had been delayed, it now turns out that development has been completely canned.

"It was game we believed in, but we never felt that it got to where it needed to be," Bethesda vice president Pete Hines told Cnet. "We never saw a path to success if we finished it."

"It wasn't up to our quality standard and we decided to cancel it," he added. "It's no longer in development. That wasn't an easy decision, but it's one that won't surprise many folks given that we hadn't been talking about it."

He then reiterated, "Human Head Studios is no longer working on. It's a franchise we still believe we can do something with -- we just need to see what that something is."

http://www.gamasutra.com/view/news/229114/Surprising_noone_Bethesda_cancels_Prey_2.php

Hobes

Citation de: Hobes le Février 02, 2013, 09:32:44 PM
Et je me permet de remettre le fabuleux trailer de l'E3 :



Le bad ce matin en re-re-re-re-re-regardant ce trailer une nouvelle fois. Ce monde ouvert basé sur un univers SF type space western avec du parkour, c'était jackpot. Tu m'étonnes qu'Human Head Studios aient été content d'avoir pondu ça. Quel gâchis :((

CitationTim Gerritsen, business development director at Human Head : "While we are disappointed that we won't be able to deliver our vision of the game, we remain proud of our work on the franchise, which we feel speaks for itself, including the award-winning presentation of the game at E3 2011.

"We enjoyed working with the many talented people at Bethesda, and we wish them all the best of luck with any future plans they may have for the franchise."

Steph

#11

Hobes

J'aime la mention de "gameplay" alors qu'on ne voit rien de plus que des environnements à la première personne :nerd:

En tout cas définitivement pas le Prey que j'attendais. Ça fait tellement Bioshock.

Steph


Tulkas

Après un fps avec un scénario un peu méta ça fait de suite bioshock.
Perso un fps scénarisé c'est toujours bon à prendre en cette période de fos multi à tout va.

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