Xbox One / Playstation 4 : Rumeurs, puissance, techniques...

Démarré par AdamsVibe, Juin 05, 2013, 11:08:42 AM

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Ashura

Les infos sont à vérifier (j'ai survolé, rien vu de choquant), mais petit résumé très pratique de la part de Gameblog:


Ryle


Baron.de.Münchhausen


Baron.de.Münchhausen

Il ne reste donc que le prix comme grosse différence avec la PS4, rien ne dit qu'ils ne le changeront pas, peut être pas 399 mais je vois bien un 449. Dans un futur proche pourquoi pas sortir une One sans kinect. Franchement plus rien ne peut étonner maintenant.

Ashura

Mais qu'ils le fassent, en termes de communication c'est catastrophique mais perso ça m'arrangerait beaucoup d'avoir une console libérée des features dont j'ai rien à foutre, pour moins cher.

JiHaisse

je trouverai ça con, j'en ai aussi raf en l'état des features de Kinect, quoique pour contrôler le media center si c'est bien fait ça peut être très utile, mais ils ont une vision, s'ils laissent tomber alors voilà c'est juste une upgrade quoi, y'aura eu quoi de neuf?

Hobes

Visiblement les gros éditeurs n'ont pas encore pris de décisions concernant les jeux d'occasions :

CitationActivision : "We don't have any announcements today," Activision Publishing CEO Eric Hirshberg told IGN. "We're finding out about the first-party policies in real time along with everyone else. Forgive us if we haven't worked through all the details yet."

"The only way I can answer your question is by looking at history," he continued. "Historically Activision is one of the companies that hasn't charged for used games and hasn't done things like online passes and whatnot. Our strategy as a company has been to try to make great content that people will want to buy and that they hopefully don't want to sell. But that's not an announcement or a future-facing statement. That's just an articulation of how we've approached it in the past."

Ubisoft : "We understand that used games provide a value to the person that's buying this disc," Ubisoft senior VP of sales and marketing Tony Key told IGN. "For us, we just want to figure out how we all can participate in making that a good thing for everybody. When we have another person with a game from one of our brands, what we have to figure out is, how do we bring them into our family? We have nothing to announce about used games right now. We're still trying to get our heads around what the first parties are really saying and what they're going to do.

"There's a lot of new information out there," Key continued. "We knew maybe a little bit more than you did [before E3], but we learned a lot of new things as well. We understand that it's a passionate issue and it's a big decision. We see both sides of the argument. We're going to tread carefully before we make a decision that so many people want to know about."

Bethesda : "What I would say is that we'll absolutely chime in once we've had a chance to wrap our heads around it. We need to ask more questions about what they mean by this and how that works and whose relationship is with whom. It's more just like we want to make sure we know what we're talking about before we start making statements like, 'oh, we're absolutely doing this or that.' That's the main thing. Ultimately I think that the answers are probably pretty simple, but it's a matter of thinking before you speak."

"You just have to appreciate that, in this climate, we're reading some of this stuff too and going, 'what?' The notion that we know everything way before everybody else is not always true," .

"There's plenty of stuff that we know, but there's some stuff where we're waiting to hear on this or that and then they say it in public. 'Oh, so that's the thing we were waiting to hear. I wonder how that plays out? What's the fine print on this general statement that they just made? How does that affect us? How does that affect our relationship with these guys and our customers?' There's more to it, and we want to make sure we understand it before we start spouting off."

http://uk.ign.com/articles/2013/06/24/activision-ubisoft-bethesda-undecided-on-next-gen-used-games

Ca ne veut pas dire pour autant qu'ils vont sombrer mais le doute est permis.

Ashura

La rumeur du jour, mais je sais pas d'où elle sort donc on va prendre ça avec de grosses pincettes:


Hobes


Ashura

Bah moi j'y crois. Vu comme ils ont déjà fait machine arrière sur d'autres trucs plus gros que ça...

Hobes

C'est fort possible que ça arrive mais ça a été confirmé comme étant un fake depuis plusieurs jours.

Baron.de.Münchhausen

Kinect est trop lié a la machine pour faire une version Kinect Free, c'est comme si Nintendo faisait une WiiU sans WiiU gamepad, ça irait a l'encontre du produit et ce ne serait pas du tout logique.

C'est donc probable !

Hobes

CitationXbox One memory performance improved for production console

Well-placed development sources have told Digital Foundry that the ESRAM embedded memory within the Xbox One processor is considerably more capable than Microsoft envisaged during pre-production of the console, with data throughput levels up to 88 per cent higher in the final hardware.

Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favourably to the 8GB unified pool of GDDR5 in the PlayStation 4.
The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up.
Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.


So how could Microsoft's own internal tech teams have underestimated the capabilities of its own hardware by such a wide margin?
Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM.
However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously.
Apparently, there are spare processing cycle "holes" that can be utilised for additional operations.
Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).

http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware

La ram de la Xbox One serait donc plus performante que prévue.

Shin

C'est pas clair tout est mélangé.
Ils parlent de la vitesse des 32Mo d'ESRAM rattachés au processeur...
et comparent ça à la DDR...

Baron.de.Münchhausen

Vivement que Microsoft fasse une conférence pour présenter la nouvelle xbox one, la vieille xbox one n'a duré que 1 mois et demi, elle a rejoint la phantom.