Spelunky

Démarré par Hobes, Juillet 04, 2012, 01:44:26 PM

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Hobes



C'est disponible aujourd'hui pour 1200 points, il avait obtenu le prix "Excellence In Design" à l'Independent Games Festival, et ça a l'air franchement sympathique.

Hobes

Citation● Eurogamer: 10/10
● Destructoid: 9.5 / 10
● Edge Magazine : 9/10
● Official Xbox Magazine UK: 9/10
● TeamXbox: 9/10
● IGN: 9/10
● GameSpot: 8,5/10
● GameTrailers: 8,3/10
● Joystiq: 8/10
● Giantbomb: 8/10
● Game Informer: 8/10

Dès qu'il y a une promo j'achète.

Futch

Dommage que ça ne soit pas sur PSN aussi.
Je l'aurais bien acheté.

Hobes

C'est :8: sur GK :

CitationDiamant brut du passé revenu poli et taillé, Spelunky mérite amplement sa place dans l'Olympe des jeux indés. On peut pester contre son prix un peu élevé, sa physique et ses collisions bizarres ou ses combats en arènes foutraques, il n'en reste pas moins un titre qui pousse les joueurs à la curiosité, à la vigilance et l'expérimentation pour survivre dans des environnements hostiles au possible, qui ne se laissent jamais traverser deux fois à l'identique. Un bel exemple d'interactivité totale et de scripts ingénieux construits autour d'idées fortes dans une période où l'on croise de plus en plus souvent des couloirs cinématographiques et des périples plus encadrés qu'un séjour au Club Med.

http://www.gamekult.com/jeux/test-spelunky-SU3010010418t.html?pf=xbox-live-arcade-160063

Bakappoi

les commentaires font peur.

pippoletsu

J'ai dl j'vous dirais quoi.

Hobes

On va perdre Pippo définitivement :

CitationDaily Challenges Now Available in Spelunky on PS3 and PS Vita



Hey, everyone! It's Derek once again. First off, thank you for your tremendous support of Spelunky on PS3 and PS Vita. You've made it clear that it was the right choice bringing the game to PlayStation! We're really happy about how the game has been received (generally with much glee, followed by screams of anguish, followed by more glee).
But I'm really here to talk about our first update, which is out now. Of course, every game launches with some number of bugs, and Blitworks has been working hard to fix as many of those as possible. The slowdown in certain areas of the game was probably the biggest issue, and that's been addressed. They also fixed a bug that was preventing certain Trophies from being earned.

Also, if you've been watching streams of people playing Spelunky on PC, you may have noticed that that version of the game has a unique feature called the Daily Challenge, where each day a set of levels is generated that has the same seed for everyone playing it. If you get a high score on the Daily Challenge, you can really attribute it to your skill and knowledge of the game, rather than the luck of the draw (i.e. serious bragging rights).
Spelunky on PS Vita and PS3Spelunky on PS Vita and PS3

On top of that, you only get one chance to play the Daily — if you die, you gotta wait until the next day to try again! So yeah, somehow we managed to crank up the tension of playing Spelunky even higher... and PC players seem to really like it!
When Blit heard about this new mode, they couldn't wait to implement it on PSN. That's one of the great things about working with them — they love their work and relish the technical challenges of doing an awesome port. It's right in line with the spirit of Spelunky and the spirit of the Daily, which, as you may have guessed, you can now play on PSN as part of this update.
So enjoy the Daily Challenge. Enjoy the bug fixes and optimizations. Enjoy life. (Enjoy death, too.) Just enjoy.

http://blog.us.playstation.com/2013/11/20/daily-challenges-now-available-in-spelunky-on-ps3-and-ps-vita/

Futch


pippoletsu

Il y a encore des secrets distillés par les dev sur les communautés Steam... C'est vraiment le jeu infini.