Shin Megami Tensei IV : Traduction perdue au Purgatoire (3DS)

Démarré par Hobes, Août 27, 2012, 03:34:33 PM

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pippoletsu


Hobes

CitationShin Megami Tensei IV Was Made To Show That Social Games Aren't Everything

Atlus is enjoying Shin Megami Tensei IV's success after selling 188,562 copies at launch, which was roughly 80% of its shipment according to our earlier report. Meanwhile, director Kazuyuki Yamai talked to NicoNico News about the game that he feels contains a hint of life.

Yamai considers Shin Megami Tensei IV to be a role-playing game about young men and women who've been caught up in the fight between God and evil, and their various conflicts while their lives open up in front of their eyes. He believes that the story and its unique view of the world is something that can only be experienced through this title.

When asked about what the "selling point" of Shin Megami Tensei IV is, Yamai replied, "During the game, there are various scenes where the player will be faced with necessary decisions. For example, you may agree or disagree with one of your allies. Sometimes you'll have to decide between finishing off a dying enemy or letting them live. Such choices will have a large impact on the story's development."

"The story you experience will vary according to each player," Yamai says. "It's an attractive feeling of deep devotion that I believe can't be experienced through television shows, films, or light novels." He jokingly mentioned that he hoped to see people on the Internet brag about their own unique stories they've experienced in the game.

According to Yamai, the concept behind the starting plans of Shin Megami Tensei IV was the thought of wanting something to wipe away mindsets such as "games are childish" and "social games are good enough".

Yamai explained this as, "Something that can move people. Something that can give some sort of hint to those who are living hard lives, and perhaps even provide an unforgettable feeling of shock. This title isn't only for younger people, as it's also a bitter and serious drama we've accomplished, that even adults can play and say 'I see'.

When asked about any struggles or funny thoughts on Shin Megami Tensei IV's development, Yamai joked, "To bring out a 'serious and bitter drama' in a game, it couldn't be done with your average efforts. For this reason, we worked hard on development, as if our lives depended on it, for almost four years. Fortunately, no one actually died, you won't be cursed or anything for buying the game. Please don't worry!"

Shin Megami Tensei IV will be released on July 16th in North America, while Europe will be seeing a release date in the future.

http://www.siliconera.com/2013/06/03/shin-megami-tensei-iv-was-made-to-show-that-social-games-arent-everything/

Atlus :cool:

Bakappoi


Hobes

Pour ceux que ça intéresse le jeu (en anglais) est jouable à la Japan Expo sur le stand Nintendo (avec Etrian Odyssey IV, Soul Hackers et visiblement Bravely Default).

pippoletsu


Hobes

Le jeu venant de sortir aux US, c'est 87 sur Metacritic : http://www.metacritic.com/game/3ds/shin-megami-tensei-iv

Citation9.5/10 / Destructoid

Shin Megami Tensei IV may have been developed for two little screens, but it's a massive, uncompromising game that feels just as big as any console RPG release. It's as deep and gratifying as you'd expect from Atlus' original key franchise, and now it's fully portable (with a save anywhere function). In fact, the only real problem you're going to have with Shin Megami Tensei IV is keeping your 3DS battery charged up, because it's the best RPG for 3DS to date.

http://www.destructoid.com/review-shin-megami-tensei-iv-257718.phtml
Citation95/100 / Venture Beat

I find that the difficulty in Shin Megami Tensei IV is its greatest feature. Like Demon's Souls and Etrian Odyssey, you're compelled to throw yourself back into the action, just to prove that, yes, you can defeat that demon without ever needing to restart or revive. What makes that difficulty tolerable is Atlus's commitment to clever combat systems and easing the penalty for dying. Having the freedom to explore and try new (and sometimes risky) strategies in battle is such an addictive yet satisfying experience. I do not regret the possible hundreds of hours I am going to continue to lose to Shin Megami Tensei IV, and I hope it has the power to win over newcomers to the franchise. I like quirky, demon-summoning high schoolers as much as the next Persona fan, but you haven't truly experienced a Megaten game until you've tried to wrap your mind around the infamous conversation system.

http://venturebeat.com/2013/07/10/shin-megami-tensei-iv-review/#gRGATSSPdY3I3Zsg.02
Citation8,5/10 / IGN

Shin Megami Tensei IV succeeds on the merits of its outstanding demon fusion system and combat, even if its story and exploration are only fair. Apart from a basic map it's handsomely produced, and the pace moves at a good enough clip to keep things interesting. It doesn't quite transcend the bounds of its niche appeal as an RPG, but it's easy enough to recommend to anyone looking for a good hardcore dungeon crawler on the Nintendo 3DS.

http://uk.ign.com/articles/2013/07/10/shin-megami-tensei-4-review

Hobes

Il reste 18 jours à Nintendo pour sortir le jeu. J'attends

Akṣobhya


samizo kouhei

Etre suspendu au bon vouloir de Nintendo pour le localiser, DAT retour en arrière de 20 ans.

Akṣobhya

En même temps avec Atlus ça a toujours été plus ou moins ça.

samizo kouhei

Sur les consoles non zonées, ce n'est pas un souci en cas de sortie américaine (leurs jeux ne sont presque jamais traduits de toute façon).

pippoletsu


Hobes

C'est un titre nettement moins glamour pour le grand public. Je doute que ça change quoique ce soit pour Atlus ce succès de Bravely Default.

Akṣobhya