Au comptoir du (insert) coin : vos jeux du moment

Démarré par Ashura, Mai 11, 2012, 02:40:41 PM

« précédent - suivant »

glen

#2820
Dites, ceux qui ont FINI ;) Dark souls, ça demande combien de temps au final ? :hmm: Parce que je kiffe bien, mais je sais pas si j'aurais assez de temps pour en venir à bout (et bon ce genre de jeu, tu DOIS en venir à bout quand tu commences).
S'il faut 200 h de die and retry, j'les aurais clairement pas :hmm:

edit : bon on m'a répondu sur hfr, 50 heures pour le finir, 70 heures en fouillant vraiment de partout.. faisable  :considered:


Coch


Moué je l'ai jamais fini et je le revendique, c'est une expérience Dark Souls, l'essentiel c'est d'avoir vécu le truc et de savoir que t'as le level pour le torcher, mais le mieux c'est de le laisser en suspens en le snobant, et ne surtout jamais connaître la fin, un jeu aussi mystérieux et envoutant, une conclusion ? :mdr:

Vous n'y êtes pas du tout.

Et je suis très sérieux.


Baron.de.Münchhausen


glen


Coch


Bof dès qu'il a commencé à trop se révéler et blablater ça m'a un peu saoulé je t'avoue, non le plus frustrant c'est d'avoir battu un boss à l'aise, et d'avoir appris ensuite que si tu lui coupais la queue, t'avais une épée dite "ultime :leuv:" j'ai sincèrement pas supporté ce coup de salope.

Puis Spitron la donneuse m'a tout raconté la suite, c'est bon stop quoi. :coch:




Coch


Baron.de.Münchhausen

Citation de: Coch le Janvier 23, 2013, 12:46:40 PM
c'est d'avoir battu un boss à l'aise, et d'avoir appris ensuite que si tu lui coupais la queue, t'avais une épée dite "ultime :leuv:" j'ai sincèrement pas supporté ce coup de salope.
Citation

Ah ouais ça c'est le genre de truc qui agace. Bon j'imagine que comme sur Demon's souls tout les boss réapparaissent en New Game+ donc les acharnés ont une occasion de se rattraper.

glen

#2828
Et pendant que j'y suis, nouveau studio lyonnais, Monkey moon :o

http://www.monkeymoon.net/



CitationEn plus de
notre équipe, nous nous appuyons sur un réseau de développeurs, de créateurs et d'artistes
indépendants de la région lyonnaise... et au-delà.

ça peut m'intéresser leur truc :hmm:

Hobes

CitationTHQ auction results:

- 26M for Relic (Sega)
- 2.5M for Montreal (Ubisoft)
- 11M for Evolve (Take-Two)
- 22.3M for Volition (Koch Media)
- 500k for Homeland (Crytek)
- 5.8M for Metro (Koch Media)
- South Park for 3.2M (Ubisoft)

Patrick Desilet est donc bien forcé à rentrer au bercail. Cette douce et triste ironie du sort :sweat:

Crytek qui récupère Homeland, je leur souhaite bien du courage :nerd:

Sinon merci Sega d'avoir racheté ce qui se faisait de mieux chez THQ :jap: Vu l'excellent travail qu'ils font avec The Creative Assembly (Total War) ça promet pour l'avenir du Studio. On peut même rêver à un Homeworld 3 si la licence est fournie avec :leuv:

Ashura

Ubisoft qui reprend South Park, pourvu que ça ranime l'espoir d'une VF.

Bakappoi


Hobes

#2832
Vigil Games n'a pas été racheté. Les employés sont donc dans l'incompréhension la plus totale :

CitationMy name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

http://www.neogaf.com/forum/showpost.php?p=46817540&postcount=325

:sweat:

Spike Spiegel

Ca fait chier parce qu'on aura pas les 2 autres cavaliers de l'apocalypse. :/

Hobes

Atsushi Inaba (de chez Platinum Games) est dégoûté aussi.



Je doute qu'il rachète vraiment la licence mais comme lui je trouve ça con. J'aimais vraiment Darksiders perso :cry2: Une des bonnes nouvelles IP de cette génération.